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1. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
Taking a moment to thank Raynor for reminding me there's a Hide Posts option. Disagreeing is fine, but you can still be respectful about it. Notice how these other guys don't automatically agree with me, but I still respond to their points in a ge...
- by Cobalt Monkey - at 2012.07.18 09:22:00
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2. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
Again, not if it went off of Total HP instead of just Armor.
- by Cobalt Monkey - at 2012.07.18 00:05:00
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3. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
I think that would only really work for some kind of much larger vehicle, which I would like to see at some point. I think someone posted something about that a while back, and if done well it might be cool. Need much bigger fields though. It'd be...
- by Cobalt Monkey - at 2012.07.17 23:58:00
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4. [suggestion] Add a structure bar to dropships - in Feedback/Requests [original thread]
Skytt Syysch wrote: Geirskoegul wrote: Vehicles already have hidden structure HP. Hit it hard enough, it explodes. There's no real need for this change, as you can already blow them up, taking the passengers with it, in mid-air. No, you ...
- by Cobalt Monkey - at 2012.07.17 23:22:00
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5. sheild generators - in Feedback/Requests [original thread]
I was thinking of something like this as an alt fire for the Forge Gun's unused L1 button. Have it eat an ammo or two and produce a shield that's a bit bigger than the user, can't be fired through from either side, and lasts for about 5 seconds. M...
- by Cobalt Monkey - at 2012.07.17 15:04:00
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6. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
That's why I suggested basing it on the percentage of Total HP between armor and shields. Of course, since then Iron Wolf has suggested several other viable options, so I'm not sure it's needed.
- by Cobalt Monkey - at 2012.07.17 14:55:00
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7. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
Minmatar Slave 74136 wrote: Or cut into the tank's speed and handling as the damage piles up - making it harder to run from that forge gunner who is about to make a few new vent holes in your tank. That'd be nice, but I'm not trying to make t...
- by Cobalt Monkey - at 2012.07.17 07:03:00
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8. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
Raynor Ragna wrote: This is one of the dumbest ideas I've heard. Why would a tank not be able to fire if it gets hit?? Wow. The concept of a badly damaged machine not working as if in perfect condition escapes you? Just wow. I certainly have ...
- by Cobalt Monkey - at 2012.07.17 07:01:00
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9. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
Huh. I wonder if we could shut down enemy com chat?
- by Cobalt Monkey - at 2012.07.17 05:55:00
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10. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
If they've got better ways to handle this I'm all for it. :)
- by Cobalt Monkey - at 2012.07.17 05:40:00
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11. Where are the JETPACKS & Deployable Turrets? - in Feedback/Requests [original thread]
Ah, c'mon! Fatsuit wants a jetpack! I wanna see it wobbling around 3 feet in the air (at max)!
- by Cobalt Monkey - at 2012.07.17 04:59:00
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12. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
Cool. I'll go with Total HP then.
- by Cobalt Monkey - at 2012.07.17 04:55:00
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13. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
Specific hit locations might be too much, yeah. Believe me, I'd love to go for the tank equivalent of a headshot, but I think this idea is about as close as we can get. As far as just effecting the turrets, couldn't you just say that one stops fu...
- by Cobalt Monkey - at 2012.07.17 04:20:00
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14. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
Nachos, somehow I knew you'd like something that even remotely inconveniences tanks. EVICER wrote: I dont know why im even commenting on this. That makes two of us. Technically that might apply to dropsuits as well. However, the fact th...
- by Cobalt Monkey - at 2012.07.17 02:38:00
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15. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
Keep in mind that it is all from experience with this build. Who knows how well this would work when it's all put together? I was kind of already hoping it worked this way, but was recently corrected. Oftentimes when I land hits on a tank or drop...
- by Cobalt Monkey - at 2012.07.17 02:00:00
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16. Forge gun > Tank gun !? this will break the game... - in Feedback/Requests [original thread]
Chao Wolf wrote: Cobalt sorry to tell you but yea basically its just a "bravo the HAV now knows your around" Ah. Thanks. It's disappointing though.
- by Cobalt Monkey - at 2012.07.16 15:58:00
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17. Forge gun > Tank gun !? this will break the game... - in Feedback/Requests [original thread]
Skytt Syysch wrote: ERICHONIUS wrote: Zero Harpuia wrote: If you are driving a Soma or Sica, a free tank, and complaining about getting two-shotted by something that costs one million SP, you need to think a tad on what you're doing. E...
- by Cobalt Monkey - at 2012.07.16 08:17:00
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18. [NEW GAME TYPE] Zerg Rush - in Feedback/Requests [original thread]
Just throwing this in there. For anyone who hasn't before, go to the google main page and search for Zerg Rush. Then click like mad. :D
- by Cobalt Monkey - at 2012.07.14 18:13:00
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19. Ammo Variations and Types. - in Feedback/Requests [original thread]
We already have different types of ammo. They're in the different types of guns. And the ammo isn't free either. Comes in a pack with each gun you buy. And included in the cost of nanohives and Supply Points. That's how I view it, at least.
- by Cobalt Monkey - at 2012.07.14 18:04:00
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20. [IDEA] Dedicated AV Suit? Lower Armor, Raise Vehicle Damage Resistance? - in Feedback/Requests [original thread]
Yeah. Some of those tanks are really fast too. Something that large shouldn't be giving LAVs a run for their money. I've countered as best I can with a few points in Endurance and Vigor, but it only helps me run longer and more often, not faster.
- by Cobalt Monkey - at 2012.07.14 16:10:00
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